OFP: Elite took many years to complete and was not only a major technical challenge but also a commercial problem for Bohemia Interactive, amidst a controversial critical reception with reviews ranging from 1/10 to 9/10.
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VBS1 was struggling to establish itself within the serious military domain (where its biggest rival was, surprisingly, a heavily modified Operation Flashpoint known as DARWARS Ambush!). Aside from prototyping it, we started numerous other ventures simultaneously: OFP: Elite for Xbox, VBS1, OFP2 in Vietnam and several other projects that did not come to fruition, but elements of which fed directly into later games. Instead, we wanted to do something completely different: an RPG Wild West game. However, we didn't want to create a sequel at all back then. Sometimes, though, I feel we made a mistake not taking this even further, especially on the multiplayer and engine side, and by not extending it into a full-blown sequel. Operation Flashpoint: Resistance was released one year later and to many of Bohemia's developers it is their favourite game to play to date. In the years immediately following the original release of Operation Flashpoint, our focus was based on riding on the wave of its success. We would like to take this opportunity not only to thank you for all these great years, but also to shed some more light on various events from the past and to explain more about our plans for the coming years.
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It completely changed the lives not only of one small and dedicated team of independent developers, but also the lives of many hundreds of thousands of gamers around the world. Ten years ago, a game was released: Operation Flashpoint: Cold War Crisis.